Affichage des articles dont le libellé est professional work. Afficher tous les articles
Affichage des articles dont le libellé est professional work. Afficher tous les articles
18.9.12
20.9.11
Mikala character
A freelance commission of a low poly character for an independent game developer. All the modelling and texturing are made by me from a concept provided by the client.
-Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport
-Polycount: 5190 tris for everything.
19.9.11
Miria Project
Freelance commission for a couple of concepts including: a spaceship, a character and various gameplay presentations.
-Done with High poly modelling, paint-over and sketching with Maya and Photoshop.
-Designs made by myself.
10.11.10
Shoot'em up project
7.9.10
Environment artist at Codemasters
5.11.09
Work at Grin


Terminator Salvation
Developer/Publisher: GRIN/Halcyon Games 2009
Platforms: Xbox 360/PS3/PC
www.terminatorsalvationthegame.com
Some works I've done at Grin, I've mainly worked on Terminator Salvation (props, environment and texture work) and some others cancelled projects (Blue steel).


A fair amount of the props I've made has been used in the rail shoot sequence (bridge, roadsigns, texturing, clean up of outsourced models)


© Terminator Salvation is a property of HalcyonGames
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