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Affichage des articles dont le libellé est professional work. Afficher tous les articles

20.9.11

Mikala character


A freelance commission of a low poly character for an independent game developer. All the modelling and texturing are made by me from a concept provided by the client.

-Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport
-Polycount: 5190 tris for everything.

19.9.11

Miria Project



Freelance commission for a couple of concepts including: a spaceship, a character and various gameplay presentations.

-Done with High poly modelling, paint-over and sketching with Maya and Photoshop.
-Designs made by myself.





10.11.10

Shoot'em up project


Freelance commission for an indie shoot'em up game currently in production aimed for Ipad/Iphone. I had to design and product a set of construction pieces for the boss. They are Hueshiftable for more customisation.









7.9.10

Environment artist at Codemasters



During my year at codemasters I worked on the game "Bodycount". Doing environments, terrains and props work. Afterward I worked on the environments on 2 racing games not yet announced.





© Bodycount is a property of Codemasters

5.11.09

More Grin works





© Terminator Salvation is a property of HalcyonGames

Work at Grin





Terminator Salvation

Developer/Publisher: GRIN/Halcyon Games 2009
Platforms: Xbox 360/PS3/PC
www.terminatorsalvationthegame.com




Some works I've done at Grin, I've mainly worked on Terminator Salvation (props, environment and texture work) and some others cancelled projects (Blue steel).

















A fair amount of the props I've made has been used in the rail shoot sequence (bridge, roadsigns, texturing, clean up of outsourced models)






© Terminator Salvation is a property of HalcyonGames