18.9.12
20.9.11
Mikala character
A freelance commission of a low poly character for an independent game developer. All the modelling and texturing are made by me from a concept provided by the client.
-Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport
-Polycount: 5190 tris for everything.
19.9.11
Miria Project
Freelance commission for a couple of concepts including: a spaceship, a character and various gameplay presentations.
-Done with High poly modelling, paint-over and sketching with Maya and Photoshop.
-Designs made by myself.
10.11.10
Shoot'em up project
7.9.10
Environment artist at Codemasters
14.4.10
Futuristic female character
Hi, I've planned to do a female character for now, never done any before so why not starting now.
This is the concept I've made. I wanted to do a futuristic gale, inspired by Range Murata work. I dig his style.
Here is a rough lowpoly mesh just to get the shape right, I'm still not sure if I will make a highpoly and bake it for next gen purpose or just painting the textures from scratch in full diffuse old school style.
Work in progress face:
6.4.10
Speed Texturing competition
19.1.10
Monster Hunter ~Tri Contest
16.11.09
Monk
5.11.09
Kaliber Knight
Inscription à :
Articles (Atom)